00:00
00:00
HeardTheSound

36 Game Reviews

6 w/ Responses

1 reviews is hidden due to your filters.

I liked the shooting mechanic; the gun really felt like there was some weight to it.

Really not sure why people are hating on this game. Sure, the hammer mechanic is totally unnecessary, but hitting things isn't the main focus anyway. The game was quite easy but it still felt rewarding to get to the end of the level.

I first played this game when it came out a year ago, and since then I haven't found a game that even comes close. Indie gold.

Not a strategy game. Very similar to "N" or Super Meat Boy. Nice controls though.

Wow, it's like Gunblood except I have to play it over and over to buy all the upgrades.
Gooooooood.

A good game, but very tedious.
First of all, the controls and graphics were tight. You can tell that a lot of care and attention went into designing the various cars and each one has its own unique personality. The races are challenging but not too hard.
But why on earth would you have 2 separate objectives for each course? They serve no purpose other than making me do each map twice. It's fucking tedious, and it's not a good way to elongate a game. For example, with the "hit x amount of y" missions, there is literally no skill involved. You just have to do the course as slowly and painstakingly as possible.
Second, why would you even give the player the ability to buy cars? OBVIOUSLY I'm going to buy the next best car if I have the money. It's not fun at all. It's mindless. It's tedious.
Third, there's no incentive for me to do well on missions in order to buy new cars because I CAN DO THEM AS MANY TIMES AS I WANT. This allows me to keep doing easy levels and rack up cash. Again, tedious.
How to fix it: For the missions, make the player complete BOTH missions AT THE SAME TIME. This adds challenge and doesn't create tedium. For the cars, automatically unlock them as I complete levels--don't make me buy them. This way, I actually have to progress in the game instead of just doing the same level over and over. Additionally, it eliminates pointless earn-and-spend.
Not bad, but game design principles are lacking.

Pretty fun escape game. The difficulty was good--it was challenging without being brutally hard. However, the controls were downright confusing. I appreciate that you experimented went out of the box, but the traditional center-of-the-room-facing-the-walls method is used for a reason. It was very frustrating to click the sides of the screen like one would do in a classic escape game and have nothing happen. Having to click "back" all the time got tedious.
I also encountered a glitch: if you feed your receipt to the machine before zooming in, it takes the item but still asks for a receipt, and you have to restart the game.
Anyway, keep up the good work and congrats on getting daily 2nd :)

Aprime responds:

I guess I could stick to how it is now, and include the classic elements such as clicking the side of the screen to rotate around. Actually that probably wouldn't work due to the panoramic view I have going on.
I think the true reason for having it in the center of the room, originally, was because the people who programmed it only knew how to create buttons. But, yeah... it must have stuck around for a reason. That being said, I'd wouldn't change the way I done it... I enjoy the panoramic feature I've integrated. Athough, I probably won't have it in the next one... if I create another.
Hmm, as for the glitch you've stated... I'm sure if you tried to do that again, it wouldn't work. I've just done what you've said and no glitch has occurred.

Thanks for teh review! xD

Not a bad way to waste five minutes. I liked the graphics and the controls.
But that FUCKING whistle. If you're not good at the game, you hear it every 3 seconds. Also, my guy kept kicking the ball backwards into my net because I was standing slightly in front of it.

I fucking love everything you make. Keep up the good work.

Honestly, this concept has been done a million times before. You contributed nothing new in terms of gameplay or storyline. The graphics were neat, but you still played it very safe since pixel art almost always looks good and doesn't require much skill.
Overall, it needed something NEW. The maze-like map and overall concept were boring and blatant rip-offs of other games. For a first submission it's not bad, but you need to provide something original if you're going to be a successful game designer.

TechnoWolf99 responds:

I understand your point, although I did not intentionally copy anything. I mostly just went with something that I knew I could do in a short amount of time at my experience level.

I don't always herp. But when I do, I derp.

R Kocsis @HeardTheSound

Male

Joined on 9/11/10

Level:
2
Exp Points:
30 / 50
Exp Rank:
> 100,000
Vote Power:
2.27 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
176